[W.I.P] Case 2290
Goto page: 1, 2  >
 
Post new topic   Reply to topic    Official English Landwirtschaft Simulator forum Forum Index // Landwirschaft Simulator 2008 // Addons and Mods
Previous topic :: Next topic  
Author Message
Random Hero
Modérateur

Offline

Joined: 18 Jul 2008
Posts: 108
Localisation: Denmark

PostPosted: Sun 14 Sep - 04:16    Post subject: [W.I.P] Case 2290 Reply with quote
I've just started this this model. Work'd on it for about 8 hours in a row now. It's a Case 2290 from 1980, one of my all-time faborite tractors. I hope it will be a future mod avalible for LS but its my very first model in 3d. So please tell me what you think:


The model so far:




The good old logo as we know it:




.. even i 3D. The most difficult thing to make so far:




And this is the picture that i have been working from:






Any comments are more than welcome..
_________________
23 years, from Denmark.

http://s3.bitefight.dk/c.php?uid=37594


Back to top
MSN
It's Just Me


Offline

Joined: 06 Sep 2008
Posts: 168
Localisation: England

PostPosted: Sun 14 Sep - 09:24    Post subject: [W.I.P] Case 2290 Reply with quote
Looks great! I love Case.  Very Happy Good to see another one in production. Wish I could model like that, unfortunately I don't think I could get the shapes and proportions right yet, let alone know where to start.  Rolling Eyes

I have an idea for an implement, but how do you specify hitch points and cutting areas? It has me at a total loss.


Back to top
Random Hero
Modérateur

Offline

Joined: 18 Jul 2008
Posts: 108
Localisation: Denmark

PostPosted: Sun 14 Sep - 11:10    Post subject: [W.I.P] Case 2290 Reply with quote
Its actually just a drawing to a wall i have pulled i the right directions. I put the picture on the wall, resized it to the right size and then i just started drwaing. The hitch-points and cutting areas to you set in the *.i3d-model with Giants Editor.
_________________
23 years, from Denmark.

http://s3.bitefight.dk/c.php?uid=37594


Back to top
MSN
It's Just Me


Offline

Joined: 06 Sep 2008
Posts: 168
Localisation: England

PostPosted: Sun 14 Sep - 11:59    Post subject: [W.I.P] Case 2290 Reply with quote
I see, that's quite a good method. I'll have to finish my rough model of a side mower and play about with it and try and get it to work, although I doubt I'll ever use it properly since I have a better idea that I will do as a proper project. Wink

Back to top
Random Hero
Modérateur

Offline

Joined: 18 Jul 2008
Posts: 108
Localisation: Denmark

PostPosted: Sun 14 Sep - 15:21    Post subject: [W.I.P] Case 2290 Reply with quote
Do you have a picture of your current model?
_________________
23 years, from Denmark.

http://s3.bitefight.dk/c.php?uid=37594


Back to top
MSN
It's Just Me


Offline

Joined: 06 Sep 2008
Posts: 168
Localisation: England

PostPosted: Sun 14 Sep - 15:46    Post subject: [W.I.P] Case 2290 Reply with quote
Yeah, but it's only a thrown together model to help me remember SketchUp (I haven't used it in about half a year) and just to test things out.





My other idea will be more refined. The cutting 'teeth' on this model would amount to quite a high face count, so I'll do them differently and more precise on my other idea.

Plus this was from my head and the proportions are out. Wink

I need SketchUp Pro to do animation, although I don't know how to do animation for LS yet anyway. Rolling Eyes Any recommendations?

EDIT: Two more pics, now textured with worn and torn metals.





Back to top
Random Hero
Modérateur

Offline

Joined: 18 Jul 2008
Posts: 108
Localisation: Denmark

PostPosted: Sun 14 Sep - 16:17    Post subject: [W.I.P] Case 2290 Reply with quote
Shocked
Thats pretty good. Found out how to make animations?
_________________
23 years, from Denmark.

http://s3.bitefight.dk/c.php?uid=37594


Back to top
MSN
It's Just Me


Offline

Joined: 06 Sep 2008
Posts: 168
Localisation: England

PostPosted: Sun 14 Sep - 16:24    Post subject: [W.I.P] Case 2290 Reply with quote
Not yet, but that's my priority after getting it into the game, unless you find something first.  Wink

Back to top
Random Hero
Modérateur

Offline

Joined: 18 Jul 2008
Posts: 108
Localisation: Denmark

PostPosted: Mon 15 Sep - 16:16    Post subject: [W.I.P] Case 2290 Reply with quote
A little updat. Made the side windows, door on the left side, smaal 'door' on the right, startet to mask up for the front window.





_________________
23 years, from Denmark.

http://s3.bitefight.dk/c.php?uid=37594


Back to top
MSN
It's Just Me


Offline

Joined: 06 Sep 2008
Posts: 168
Localisation: England

PostPosted: Mon 15 Sep - 17:09    Post subject: [W.I.P] Case 2290 Reply with quote
Looking good. Nice alpha textures.  Okay Keep it up. 

Back to top
Random Hero
Modérateur

Offline

Joined: 18 Jul 2008
Posts: 108
Localisation: Denmark

PostPosted: Mon 15 Sep - 17:40    Post subject: [W.I.P] Case 2290 Reply with quote
It's Just Me wrote:
Looking good. Nice alpha textures.  Okay Keep it up. 
WTF is alpha textures?! Very Happy
Seriously, i don't know..
_________________
23 years, from Denmark.

http://s3.bitefight.dk/c.php?uid=37594


Back to top
MSN
It's Just Me


Offline

Joined: 06 Sep 2008
Posts: 168
Localisation: England

PostPosted: Mon 15 Sep - 18:17    Post subject: [W.I.P] Case 2290 Reply with quote
Textures that have some transparency.  Wink It's what we used to call them when I modded before, anyway. 

Back to top
Random Hero
Modérateur

Offline

Joined: 18 Jul 2008
Posts: 108
Localisation: Denmark

PostPosted: Mon 15 Sep - 19:29    Post subject: [W.I.P] Case 2290 Reply with quote
Aah okay.

Got a little further, made the headlamps. I like all the small details Wink
I erased the windows, because it will be easier makeing the interior when i not have tozoom in and out through the windows.




_________________
23 years, from Denmark.

http://s3.bitefight.dk/c.php?uid=37594


Back to top
MSN
It's Just Me


Offline

Joined: 06 Sep 2008
Posts: 168
Localisation: England

PostPosted: Mon 15 Sep - 19:41    Post subject: [W.I.P] Case 2290 Reply with quote
You can 'hide' parts of a model so you can see other parts more clearly, I haven't used it yet though.

I'm having difficulty with Maya and the .i3d exporter. The damn script is right there in front of it and Maya "can't find it" so I'm reinstalling it, but Windows has taken about 10 minutes so far with the uninstall program and all it's done is "gather information"...I hate Windows.


Back to top
Random Hero
Modérateur

Offline

Joined: 18 Jul 2008
Posts: 108
Localisation: Denmark

PostPosted: Mon 15 Sep - 20:08    Post subject: [W.I.P] Case 2290 Reply with quote
Damn. That's pretty lame. But still great that you try to find the solution to make the i3d-files.
_________________
23 years, from Denmark.

http://s3.bitefight.dk/c.php?uid=37594


Back to top
MSN
Post new topic   Reply to topic    Official English Landwirtschaft Simulator forum Forum Index // Landwirschaft Simulator 2008 // Addons and Mods All times are GMT + 2 Hours
Goto page: 1, 2  >
Page 1 of 2

 
Jump to:  

Portal | Index | Administration Panel | Create free forum | Free support forum | Free forums directory | Report a violation
alexisBlue v1.2 // Theme Created By: Andrew Charron // Icons in Part By: Travis Carden
Powered by phpBB © 2001, 2009 phpBB Group