Posted: Fri 17 Apr - 05:55 Post subject: HOW TO MOD
Yeah I have the same question. Could someone please answer this question since I am building some mods but would like to figure out how to get the skp file into i3d format.
1) create your model in sketchup 2)export to google earth 3)find the google earth file you exported(it should have a .KMZ file extention) and change the extention to .zip. 4)open the .zip and find the .dae file 5) open the .dae file in blender then export it as .I3D
Setup the environment variable PYTHONPATH to the python installation path. Also add DLLs and LIB directory. Example: PYTHONPATH = C:\Python26;C:\Python26\DLLs;C:\Python26\Lib
Copy blenderI3DExport.py to Blenders scripts directory. (eg. C:\Documents and Settings\\Application Data\Blender Foundation\Blender\.blender\scripts)
this is from giants website, could someone tell me wtf pythonpath is? thanks in advance
Posted: Fri 20 Nov - 20:43 Post subject: Invalid Syntax Error
When I Export my object in Blender to an i3D file, I get invalid syntax errors in the command prompt box. The i3D file is then created, however; I open the i3D file in Giants Editor and no objects are present, it is just a blank 3d modeling file with nothing in it.