HOW TO MOD

 
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polaris600


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Joined: 22 Nov 2008
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PostPosted: Wed 15 Apr - 05:21    Post subject: HOW TO MOD Reply with quote
How do i get my 3D drawings from google sketch up on to giants editor 4.1.2 .
I would like to start moding what else do i need to get started Question


Last edited by polaris600 on Sat 18 Apr - 05:47; edited 1 time in total
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fendt farmer


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Joined: 07 Apr 2009
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PostPosted: Fri 17 Apr - 05:55    Post subject: HOW TO MOD Reply with quote
Yeah I have the same question. Could someone please answer this question since I am building some mods but would like to figure out how to get the skp file into i3d format.  

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polaris600


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PostPosted: Mon 20 Apr - 08:37    Post subject: How to mod Reply with quote
how do i send a skp file to some one so that they can convert it for me Question


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gigga97
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PostPosted: Wed 22 Apr - 03:20    Post subject: HOW TO MOD Reply with quote
you are going to need blender and the .i3d exporter for it.

you are also going to need this>>>>>Download the COLLADA plug-in for Blender from http://sourceforge.net/projects/colladablender/
it lets you import .dae files into blender.

1) create your model in sketchup
2)export to google earth
3)find the google earth file you exported(it should have a .KMZ file extention) and change the extention to .zip.
4)open the .zip and find the .dae file
5) open the .dae file in blender then export it as .I3D


it should work

I hope this helps.

here is a link with more info: http://forums.devshed.com/game-development-141/converting-sketchup-models-to-3dst-519710.html

Read the entire post!


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piter
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PostPosted: Thu 25 Jun - 18:57    Post subject: converting Reply with quote
i have problems with installing blender i3d exporter

Installing I3D exporter plugin (Windows)
  1. Install Python Runtime 2.6
  2. Setup the environment variable PYTHONPATH to the python installation path. Also add DLLs and LIB directory.
    Example: PYTHONPATH = C:\Python26;C:\Python26\DLLs;C:\Python26\Lib
  3. Copy blenderI3DExport.py to Blenders scripts directory.
    (eg. C:\Documents and Settings\\Application Data\Blender Foundation\Blender\.blender\scripts)
this is from giants website, could someone tell me wtf pythonpath is? thanks in advance


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Feterlj
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PostPosted: Fri 20 Nov - 20:43    Post subject: Invalid Syntax Error Reply with quote
When I Export my object in Blender to an i3D file, I get invalid syntax errors in the command prompt box.  The i3D file is then created, however; I open the i3D file in Giants Editor and no objects are present, it is just a blank 3d modeling file with nothing in it.

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