Utilities Construction Mod

 
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JoeClark


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Joined: 12 Sep 2017
Posts: 76

PostPosted: Fri 29 Sep - 15:08 (2017)    Post subject: Utilities Construction Mod Reply with quote
I'm pleased to announce the release of the Utilities Construction Mod. This mod allows to quickly add construction areas in your missions for pipelines, railways, electric lines, and such.
 Being a fan of milsim, the main reason I developed this mod was to give an objective purpose for staying in specific areas, especially for persistent servers. Having a lot of small tasks such as the ones that ALiVE gives you it's really great, but having (for instance) a pipeline to build qualifies the presence and gives specific time limits for a faction to be in an area.

I didn't find the right solution from the Internet.




References   https://forums.bistudio.com/forums/topic/210728-ucm-utilities-construction-mod/


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PostPosted: Fri 29 Sep - 15:08 (2017)    Post subject: Publicité
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