Overall Mod compatibility

 
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JoeClark


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Joined: 12 Sep 2017
Posts: 76

PostPosted: Thu 28 Sep - 14:20 (2017)    Post subject: Overall Mod compatibility Reply with quote
The ArmA series, in it's vanilla state, has always been a simple (relatively speaking) canvas used by skilled community modders to enhance gameplay to its full potential. My guess is we all agree that the only way to fully appreciate the game is to load a good number of Mods, each one enhancing a specific part of the game itself.
The problem is that Mod stacking can get quickly out of hand, with tenths active at one time. Although CBA already does a great job in providing an efficient environment to develop fully compatible Mods, sometimes some quirks and incompatibilities remain.


I didn't find the right solution from the Internet.




References   https://forums.bistudio.com/forums/topic/143528-overall-mod-compatibility-aka-will-mods-a-and-b-work-togheter/


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